Second, because it do not affect foliage or harvestables only dinos. Basically, using both have the same behaviour as removing -dedihibernation, which is the same behaviour as using -preventhibernation alone, or none at all for that matters. First, because that option alone is useless as it is only useful in conjunction of the following one:īut even then, it is still useless. That's right, this option is irrelevant here. launching the game with -preventhibernation does not stop this from happening. Harvested resources now properly respawn in singleplayer/non-dedicated host!" - they tried :D. While searching for "v259.0." I suddenly found:"v194.0. Transfers can only be done via the obelisk." ) in single player and non-dedicated server to be as on dedicated server as they were. I am get used to it - reduced respawn speed and radius from player to ensure resource nodes respawn fast after I move away. It took Studio Wildcard almost 2 years (spring 2017) to patch terrible memory leaks in single player, no wonder they not fixed resource respawn bug yet (if they ever gonna fix it when ARK 2 is "near"). I am playing in single player from time to time since early 2016 (I spent in single player almost as much time as I spent on official and unofficial servers together). AFAIK hibernation is a problem () and player need to use start parameter to disable it and bring back stasis as it is on dedicated servers: Ontop of that, Id like to add to this as well since the only way I can find any gigas to kill for their heart is to manually spawn them in riously guys, if your not going to be supporting PRIMATIVE+, give solo some love!Ībout creatures not spawning in single player. If you play single-player you should reply, or add to this to prevent it being swept under the join in on the calling too.Since Im unable to connect online due to the "hotspot mobile bug" this really hits home here as well as its the only way to play this game at all! I'm calling on Wildcard to both finally acknowledge this and to please fix it. There are lots of reasons to play SP vs online like slow or no internet, trolls, and most importantly to me is that it takes 30-40 seconds to render bases which are instantly rendered locally. I myself have put in 8 separate support tickets over the last three years to have ALL of them closed out, and never had this fixed. The alternative is to set the resource respawn to 0.0 so it instantly re-pops to avoid this, but in doing so hopelessly outbalances the game as you give yourself unlimited instant resources this way and alternatively you can't obviously keep track of what you mined and when so you don't over do it. If you play single-player you should reply, or add to this to prevent it being swept under the the last threeish years anyone wishing to play on single player found out (after spending countless hours) that if they mined a resource (metal, stone, etc) and either logged out, or crashed before it re-spawned that it would never come back. For the last threeish years anyone wishing to play on single player found out (after spending countless hours) that if they mined a resource (metal, stone, etc) and either logged out, or crashed before it re-spawned that it would never come back.
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